NEETONLY Game Overview

The gimmick of this game is speed. Turn timers are at 16 hours, so a turn never takes longer than that, but it’s encouraged to go as quickly as reasonably possible and in practice we often do three turns in a single day. Because of that, I’m doing two updates per week for this game, and can do so without relying on disappointingly short updates or needlessly inflated ponderings. Well, this update is a bit on the lackluster side, but this is before the game actually commences.

The game is, as most are, a throne victory. We have mostly low-level thrones, as it’s a fairly small game.
thrones

There are six players in this game, a relatively cozy size as befits a game targeted and those who need not work and who instead cultivate the simple pleasures of life.
pretenders

The map is called Big Black Peaks, and is sized more or less appropriately, with just over fourteen provinces per player. It has wraparound in both directions.
map

We’re using Worthy Heroes 5.5, which adds new hero units to nations that, per vanilla, are lacking in this regard, and summod 0.68a, a balance mod which mostly makes a considerable number of very minor changes to costs and stats with the goal of making every unit, spell, and item useful in some situation. Both of these mods have little impact on playstyle, and the most impacted is Yomi, since Yomi units are generally expensive and not that great.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s